Elemental Weapon

Elemental Weapon 5e: Unleash Powerful Abilities

Last Update:July 17, 2025

Elemental Weapon turns one nonmagical weapon into a magic weapon, improves its attack rolls, and adds elemental damage.

Elemental Weapon 5e

Elemental Weapon 5e — Quick Spell Reference

Elemental Weapon
3rd-level • Transmutation
Casting Time1 action
RangeTouch
Components V, S
DurationUp to 1 hour
ConcentrationYes
RitualNo
ClassesArtificer, Druid, Paladin, Ranger
SourcePlayer's Handbook, pg. 237

How Elemental Weapon Works

Touch one nonmagical weapon. For the duration, it becomes a magic weapon with a +1 bonus to attack rolls. It also deals an extra 1d4 damage on a hit. Choose acid, cold, fire, lightning, or thunder when casting; the extra damage uses that type.

The spell cannot target a weapon that is already magical. It requires concentration, and all its benefits end when concentration ends.

The 2014 rules do not give wet creatures extra lightning damage, make thunder damage collapse structures automatically, or create general elemental vulnerabilities. Those outcomes require a specific rule or DM ruling.

Casting at Higher Levels

Slot level Attack bonus Extra damage
3rd–4th +1 1d4
5th–6th +2 2d4
7th or higher +3 3d4

The damage does not rise to 5d4, and the benefit is per hit made with the affected weapon.

FAQ

Can it target a magic weapon?

No. The target must be nonmagical when the spell is cast.

Does it affect ammunition separately?

The spell enchants one weapon. Attacks made with that weapon receive the benefits; it does not enchant a pile of ammunition as separate weapons.

Does the caster choose the damage type?

Yes: acid, cold, fire, lightning, or thunder.