Conjure Elemental

Conjure Elemental 5e: Control, Commands, and Risks

Last Update:November 5, 2026

I like the 2014 Conjure Elemental spell because it offers a powerful ally with a real risk attached. Choosing the right environment and protecting concentration can give the party an elemental servant for an hour; losing control can turn that same creature into the next encounter.

This guide uses the 2014 spell. The 2024 version is a fundamentally different battlefield-control effect, compared separately below.

A druid completes the Conjure Elemental ritual as a fire elemental rises from a large brazier

Conjure Elemental 5e — Quick Spell Reference

Conjuration spell
Conjure Elemental
5th-level conjuration
SRD 5.1 Concentration: Yes Ritual: No
Casting time
1 minute
Range
90 feet
Components
V, S, M (Burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water.)
Duration
Concentration, up to 1 hour
Classes
Druid, Wizard

You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An elemental of challenge rating 5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. For example, a fire elemental emerges from a bonfire, and an earth elemental rises up from the ground. The elemental disappears when it drops to 0 hit points or when the spell ends.

The elemental is friendly to you and your companions for the duration. Roll initiative for the elemental, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions.

If your concentration is broken, the elemental doesn't disappear. Instead, you lose control of the elemental, it becomes hostile toward you and your companions, and it might attack. An uncontrolled elemental can't be dismissed by you, and it disappears 1 hour after you summoned it.

The GM has the elemental's statistics.

Open rules source
SRD 5.1 (CC BY 4.0) · License details

How the 2014 Conjure Elemental Spell Works

Choose a 10-foot cube of air, earth, fire, or water within 90 feet. An appropriate elemental of challenge rating 5 or lower appears in an unoccupied space within 10 feet of that area. The creature disappears when it reaches 0 hit points or when the spell ends normally.

You choose the elemental medium and the legal appearance space supplied by the spell. The spell says the GM has the creature’s statistics; it does not promise that the player can select any published stat block with the elemental type. Agree on the appropriate creature before committing the one-minute casting when the choice could matter.

The four classic CR 5 elementals—air, earth, fire, and water—fit their matching environments, but a lower-CR creature can also satisfy the spell. The surroundings matter: a bonfire can support fire, ordinary ground can support earth, and a pool can support water. A decorative cup of water is not automatically an area filling a 10-foot cube.

The One-Minute Casting Time Is a Real Limitation

One minute equals ten rounds in combat. Under the 2014 longer-casting-time rules, you must spend your action each round casting and maintain concentration while doing so. If that concentration is broken before completion, the spell fails without expending its slot, but the time and actions are still lost.

Conjure Elemental is therefore much easier to use before danger arrives than after initiative begins. Scout the area, identify the elemental medium, and give allies time to protect the caster. The verbal, somatic, and material components also make the ritual conspicuous rather than subtle.

The listed elemental materials have no price and are not consumed. A component pouch or appropriate focus can normally replace them, but the environmental 10-foot cube is part of the spell’s effect and is not replaced by a focus.

Initiative, Commands, and the Elemental’s Turn

The summoned elemental rolls its own initiative and takes its own turns. It is friendly to you and your companions while controlled. You can issue verbal commands without spending an action; if you give none, it defends itself but otherwise takes no actions.

Commands still need to be possible for the creature to follow. The spell does not grant telepathy, instant tactical knowledge, or a new language. Keep orders short and clear, especially when initiative separates your turn from the elemental’s.

The elemental is a creature, not a movable spell effect. Its movement, attacks, senses, resistances, and other traits come from the stat block selected by the GM. It can occupy space, provoke opportunity attacks, and interact with the battlefield under the normal creature rules.

What Happens When Concentration Breaks?

This is the spell’s defining risk. If your concentration is broken, the elemental does not disappear. You lose control, it becomes hostile toward you and your companions, and it might attack. You cannot dismiss the uncontrolled elemental; it disappears one hour after it was summoned.

An earth elemental turns hostile after its summoner loses concentration while the party forms a defensive line

Protecting concentration is therefore part of the spell’s cost. Stay behind cover when possible, avoid beginning another concentration spell, and remember that becoming incapacitated also ends concentration. The spell provides no safe-dismissal command that bypasses the loss-of-control rule.

If the elemental reaches 0 hit points or the spell reaches its normal duration while you remain in control, it disappears. The dangerous persistence clause applies when concentration is broken early.

Upcasting Raises the Maximum Challenge Rating

Each slot level above 5th raises the allowed challenge rating by 1.

Spell slot Maximum CR
5th 5
6th 6
7th 7
8th 8
9th 9

Upcasting changes the ceiling, not the number of elementals. It also does not shorten the casting time, extend the duration, or remove concentration. Confirm that an appropriate creature exists and is available under the GM’s source policy before spending a higher slot.

Practical Conjure Elemental Tactics

  • Cast before entering a dangerous area whenever ten uninterrupted rounds would be unrealistic.
  • Choose a medium that exists naturally at the scene instead of relying on a doubtful interpretation.
  • Give the creature a clear first command and update it as the situation changes.
  • Position the caster defensively; an enemy that understands the spell may attack concentration rather than the elemental.
  • Keep a contingency for an uncontrolled summon, such as an escape route or a party plan for defeating it.

This spell can add another full creature turn to the party’s side, but that benefit brings table-management costs. Have the chosen statistics ready and resolve the elemental’s turn promptly.

Conjure Elemental: 2014 vs. 2024 Rules

The 2024 spell is a complete redesign. Instead of summoning a creature with a stat block, it creates a Large, intangible elemental spirit in an unoccupied space within 60 feet. Casting takes one action, concentration lasts up to ten minutes, and the caster chooses air, earth, fire, or water to determine lightning, thunder, fire, or cold damage.

The revised spirit is a stationary control effect. When a creature enters its space or starts within 5 feet, the caster can force a Dexterity save if the spirit is not already restraining someone. A failed save deals damage and restrains the target; later failed saves deal more damage. This version has no independent initiative, verbal-command system, CR choice, or hostile-creature consequence when concentration ends.

Do not combine the 2014 summoned creature with the revised casting time or safety rules. They are different mechanics sharing a name.

Conjure Elemental FAQ

Does the player choose the exact elemental stat block?

The player chooses the elemental area. The spell says an appropriate elemental appears and that the GM has its statistics, so the exact creature should be resolved with the GM rather than treated as an unrestricted player selection.

Can you dismiss the elemental before the hour ends?

The 2014 spell provides no separate safe-dismiss action. Losing concentration early invokes the uncontrolled-elemental rule rather than making it disappear.

Does upcasting summon additional elementals?

No. It raises the maximum CR by one for each slot level above 5th.

Can it be cast during combat?

Yes, but the one-minute casting time requires ten rounds of actions and concentration. That makes an uninterrupted combat casting difficult.

Rules sources: Conjure Elemental in the 2014 Basic Rules, the 2014 longer-casting-time and concentration rules, the redesigned spell in SRD 5.2.1, and its published errata. Tactical recommendations are original advice.