Feather Fall

Feather Fall 5e: A Complete Guide to Safe Landings

Last Update:December 8, 2024

Feather Fall is a reaction spell used when the caster or a creature within 60 feet begins falling. It can protect up to five falling creatures.

Feather Fall 5e

Feather Fall 5e — Quick Spell Reference

Feather Fall
1st-level • Transmutation
Casting Time1 reaction (which you take when you or a creature within 60 feet of you falls)
Range60 feet
Components V, M(a small feather or a piece of down)
Duration1 minute
ConcentrationNo
RitualNo
ClassesArtificer, Bard, Sorcerer, Wizard
SourceBasic Rules (2014), pg. 239

How Feather Fall Works

Choose up to five falling creatures within range. A target’s rate of descent slows to 60 feet per round until the spell ends. If a target lands before the spell ends, it takes no falling damage, lands on its feet, and the spell ends for that creature.

The spell does not require concentration. Environmental wind or distraction does not shorten its duration unless a specific effect says it dispels or suppresses the magic.

Timing and Limits

The reaction trigger occurs when a qualifying creature falls. The caster cannot wait for an arbitrary later point in the same fall unless another distinct fall begins or the DM is using a rule that creates another valid trigger. The spell targets creatures, not unattended objects.

Its 1-minute duration supports up to 600 feet of descent at 60 feet per round. If a target is still falling when the spell ends, it resumes falling normally and can take damage when it lands.

FAQ

Does Feather Fall require concentration?

No.

How many creatures can it affect?

Up to five falling creatures within 60 feet.

Does a protected creature land prone?

No. It lands on its feet and takes no falling damage if it lands before the spell ends.

Can it target a falling object?

No. Its targets are creatures.