Chromatic Orb 5e: Damage Types, Diamond, and Scaling
I like Chromatic Orb because it solves a problem that low-level spellcasters face constantly: the spell you prepared is only useful if the monster is not resistant to its damage. One spell covering six damage types is excellent insurance, and its 90-foot range lets a sorcerer or wizard use that flexibility from a relatively safe position. The catch is the 50 gp diamond needed to cast it.
Chromatic Orb 5e — Quick Spell Reference
- Casting time
- Action
- Range
- 90 feet
- Components
- V, S, M (a diamond worth 50+ GP)
- Duration
- Instantaneous
- Classes
- Sorcerer, Wizard
You hurl an orb of energy at a target within range. Choose Acid, Cold, Fire, Lightning, Poison, or Thunder for the type of orb you create, and then make a ranged spell attack against the target. On a hit, the target takes 3d8 damage of the chosen type.
If you roll the same number on two or more of the d8s, the orb leaps to a different target of your choice within 30 feet of the target. Make an attack roll against the new target, and make a new damage roll. The orb can't leap again unless you cast the spell with a level 2+ spell slot.
SRD note: This table uses the revised SRD 5.2.1 spell because Chromatic Orb is not included in SRD 5.1. The main guidance below explains the 2014 spell and identifies the material 2024 changes.
How Chromatic Orb Works in the 2014 Rules
Choose acid, cold, fire, lightning, poison, or thunder when you cast the spell, then make a ranged spell attack against one target within 90 feet. On a hit, the target takes 3d8 damage of the chosen type. A miss deals no damage and still expends the spell slot.
The damage choice is made as part of casting, not after the attack hits. In practice, that means the useful question is not “Which color looks best?” but “What is this creature least likely to resist?” If the party has already learned that a monster ignores fire, Chromatic Orb can switch to thunder, acid, or another option without requiring a different prepared spell.
Because this is a ranged spell attack, cover can raise the target’s AC, and making the attack while a hostile creature is within 5 feet can impose disadvantage under the normal ranged-attack rules. An ally standing beside the target does not automatically grant advantage.
The 50 GP Diamond: Required, but Not Consumed
Chromatic Orb’s material component is a diamond worth at least 50 gp. A component pouch or spellcasting focus cannot replace a material component that has a listed price, so the caster must obtain the actual diamond before using the spell. Our guide to spell components and spellcasting focuses explains that exception in more detail.
The spell does not say that it consumes the diamond. After the casting—whether the attack hits or misses—the caster keeps it and can use it again. A diamond worth more than 50 gp also qualifies; 50 gp is the minimum value, not an exact price.
Choosing the Best Damage Type
Chromatic Orb does not let the caster discover vulnerabilities automatically. The character needs knowledge from prior encounters, a successful recall check allowed by the DM, or clues in the scene. When nothing is known, thunder and acid are often practical guesses, but no damage type is universally safe.
The six options make the spell particularly useful when:
- an enemy’s resistance or immunity has already been revealed;
- the party expects a themed group of monsters, such as fire-resistant fiends;
- a vulnerability makes one damage type unusually valuable; or
- the caster has a class feature or magic item that rewards a particular damage type.
Damage type normally changes only how the target interacts with the damage. Choosing fire does not ignite unattended objects, lightning does not leap to a second creature, and thunder does not push the target unless another rule specifically says so.
Critical Hits and Upcasting
On a critical hit, roll twice the spell’s damage dice: 6d8 with a 1st-level slot. The caster does not double a flat number because Chromatic Orb has no flat damage modifier by default.
Using a slot above 1st level adds 1d8 for every slot level above 1st:
| Spell slot | Damage on a hit | Average damage |
|---|---|---|
| 1st | 3d8 | 13.5 |
| 2nd | 4d8 | 18 |
| 3rd | 5d8 | 22.5 |
| 4th | 6d8 | 27 |
| 5th | 7d8 | 31.5 |
The range, number of targets, and available damage types do not change in the 2014 version. Upcasting provides dependable single-target damage, though higher-level slots may be more valuable for spells that affect several enemies or still do something on a successful save.
Chromatic Orb Tactics
Try to cast from a clear firing lane. The 90-foot range is one of the spell’s strengths, so there is rarely a reason to stand beside an enemy and accept disadvantage on the attack. If the target has cover, repositioning before casting may be worth more than a small damage bonus.
Chromatic Orb is strongest as a flexible answer rather than a spell to upcast automatically. At low levels, 3d8 is meaningful damage and the reusable diamond pays for itself over an adventuring career. At higher levels, keep it prepared when changing damage type matters, but compare the cost of a missed attack against spells that damage on a successful save.
Chromatic Orb: 2014 vs. 2024 Rules
The 2024 spell keeps the same level, range, components, six damage types, attack roll, and base 3d8 damage. Its major addition is a ricochet mechanic. If at least two damage dice show the same number, the orb can leap to a different target within 30 feet of the first; the caster makes a new attack and damage roll for that target.
With a 1st-level slot, the orb cannot leap again after that second target. Higher-level slots still add 1d8 damage, and they also raise the maximum number of leaps to the slot’s level. Each creature can be targeted only once by a particular casting. That makes upcasting materially more attractive in the 2024 rules, where extra d8s both increase damage and make a matching pair more likely.
Frequently Asked Questions
Does Chromatic Orb consume the diamond?
No. The spell requires a diamond worth at least 50 gp, but the 2014 and 2024 descriptions do not say it is consumed.
Can an arcane focus replace the diamond?
No. A focus cannot replace a material component with a stated monetary value.
Do I choose the damage type before or after the attack roll?
Choose the type when creating the orb, before making the ranged spell attack.
Does Chromatic Orb deal half damage on a miss?
No. The 2014 spell deals damage only on a hit.
Can the 2014 spell hit more than one target?
No. The bouncing effect belongs to the 2024 version; the 2014 version targets one creature.
Rules sources: Player’s Handbook (2014), p. 221; Chromatic Orb in the revised rules; and SRD 5.2.1. Tactical recommendations are original advice.