Sacred Flame 5e: Saving Throws, Cover, and Scaling
Sacred Flame gives a cleric a reliable ranged option without making an attack roll. I like it most when a target is hiding behind partial cover or has an Armor Class that makes weapon attacks unattractive: the creature must make a Dexterity save instead, and ordinary cover does not improve that save.
Sacred Flame 5e — Quick Spell Reference
| Casting Time | 1 action |
|---|---|
| Range | 60 feet |
| Components | V, S |
| Duration | Instantaneous |
| Concentration | No |
| Ritual | No |
| Classes | Cleric |
| Source | Basic Rules (2014), pg. 272 |
How Sacred Flame Works
Choose one creature the caster can see within 60 feet. That creature makes a Dexterity saving throw against the caster’s spell save DC. On a failure, it takes 1d8 radiant damage. On a success, it takes no damage.
The caster does not roll to hit. The target rolls the save, so its Dexterity saving throw modifier matters while its Armor Class does not. Sacred Flame also deals no half damage on a successful save.
Despite its name and flame-like appearance, the damage is radiant rather than fire. It does not ignite objects, interact with fire resistance, or count as a source of ordinary flame unless another rule explicitly says otherwise.
Does Sacred Flame Ignore Cover?
Sacred Flame says the target gains no benefit from cover for its saving throw. Half cover would normally add +2 to a Dexterity save, and three-quarters cover would add +5; Sacred Flame removes those bonuses.
That exception does not remove the spell’s targeting requirements. The caster must still see the creature, and the general spellcasting rules require a clear path to a target. An opaque wall blocks sight and provides total cover, so it prevents the caster from choosing the creature in the first place.
A transparent barrier creates a less obvious situation: the caster may see through it, but a solid barrier can still provide total cover and block a clear path. The cover exception concerns the saving throw; it is not permission for the spell to pass through every solid obstruction. Our guides to cover and vision and obscurement explain the two requirements separately.
Sacred Flame Is Not a Spell Attack
An attack in D&D 5e involves an attack roll unless a rule explicitly calls something an attack. Sacred Flame instead forces a saving throw, so effects that modify attacks do not normally apply.
This means:
- being within 5 feet of a hostile creature does not impose disadvantage on Sacred Flame;
- advantage on the caster’s next attack roll does not improve the spell;
- the target being prone does not alter the saving throw; and
- a critical hit is impossible because no attack roll is made.
Effects that modify the target’s Dexterity saving throw can still matter. The Dodge action, for example, grants advantage on Dexterity saves when the dodging creature can see the attacker, while the Restrained condition imposes disadvantage on Dexterity saves.
Sight, Invisibility, and Valid Targets
The spell requires a creature the caster can see. An invisible creature cannot normally be targeted with Sacred Flame even if the caster knows which space it occupies. A heavily obscured area can create the same problem.
Sacred Flame targets creatures only. It cannot target a door, rope, unattended object, or suspicious chest to test whether it is a mimic. If the chest is revealed to be a creature and the caster can see it, it becomes a legal target.
The spell does not require the target to see the caster or hear the verbal component. A blinded creature can still be targeted, and a deafened creature still makes its saving throw normally.
Sacred Flame Damage and Cantrip Scaling
Sacred Flame scales with the caster’s total character level, not their cleric level and not the spellcasting ability modifier:
| Character level | Radiant damage |
|---|---|
| 1–4 | 1d8 |
| 5–10 | 2d8 |
| 11–16 | 3d8 |
| 17–20 | 4d8 |
A multiclass character at 5th level therefore rolls 2d8 even with only one cleric level. The cantrip uses no spell slot and cannot be upcast. Unless a class feature says otherwise, do not add the caster’s Wisdom modifier to its damage.
When Sacred Flame Is a Good Choice
Sacred Flame is useful when the target has high AC, poor Dexterity saves, or partial cover. Radiant damage is also helpful against creatures whose traits respond specifically to radiant damage, but the spell does not automatically deal extra damage to every undead creature.
Its weaknesses are equally clear: one target, no damage on a successful save, and a 60-foot range. Against a creature with an excellent Dexterity save, an attack-roll cantrip or a spell using another saving throw may be more reliable.
Because it requires no concentration, Sacred Flame can be cast while the cleric maintains Bless, Spirit Guardians, or another concentration spell. Casting it still uses the cleric’s action for the turn.
Frequently Asked Questions
Does Sacred Flame deal half damage on a successful save?
No. A successful Dexterity save avoids all of the damage.
Does Sacred Flame use an attack roll?
No. The target makes a Dexterity saving throw against the caster’s spell save DC.
Can Sacred Flame target an invisible creature?
Not normally. The spell requires the caster to see its target.
Does Sacred Flame ignore total cover?
No. Ignoring cover’s saving-throw bonus does not remove the need to see the target and have a clear path to it.
Is Sacred Flame fire damage?
No. It deals radiant damage and does not ignite objects.