Spells
Absorb Elements
Acid Splash
Aid
Air Bubble
Alarm
Alter Self
Animal Friendship
Animal Messenger
Animate Dead
Animate Objects
Antimagic Field
Arcane Eye
Arcane Lock
Armor of Agathys
Astral Projection
Augury
Aura of Life
Aura of Vitality
Bane
Banishment
Barkskin
Beast Bond
Beast Sense
Bestow Curse
Blade Barrier
Blade Ward
Bless
Blight
Blinding Smite
Blindness/Deafness
Blink
Blur
Booming Blade
Burning Hands
Call Lightning
Catapult
Charm Monster
Charm Person
Chill Touch
Color Spray
Compelled Duel
Cone of Cold
Conjure Animals
Conjure Minor Elementals
Continual Flame
Control Flames
Control Weather
Cordon of Arrows
Counterspell
Create Bonfire
Create or Destroy Water
Crown of Madness
Crusader's Mantle 5e
Cure Wounds
Dancing Lights
Darkness
Darkvision
Daylight Spell
Detect Poison and Disease
Dispel Magic
Dissonant Whispers
Divine Favor
Earth Tremor
Earthbind
Eldritch Blast
Elemental Bane
Elemental Weapon
Ensnaring Strike
Entangle
Erupting Earth
Expeditious Retreat
False Life
Fear Spell
Feather Fall
Feign Death Spell
Find Steed
Find Traps
Fire Bolt
Fire Shield
Fire Storm
Fireball
Flame Blade
Fly Spell
Freedom of Movement
Frostbite
Gaseous Form
Glyph of Warding
Goodberry
Grasping Vine
Guidance
Guiding Bolt
Haste Spell
Healing Word
Heroism
Hunger Of Hadar
Hypnotic Pattern
Ice Knife
Ice Storm
Identify
Life Transference
Light
Lightning Lure
Mage Armor
Magic Circle
Mass Healing Word
Mending
Mind Spike
Mirror Image
Misty Step
Pass Without Trace
Poison Spray
Ray of Frost
Remove Curse
Resistance
Sacred Flame
Scorching Ray
Searing Smite
Shadow Blade
Shape Water
Shield
Shocking Grasp
Silvery Barbs
Sleep
Sleet Storm
Speak With Animals
Speak with Dead
Spike Growth
Spirit Guardians
Spirit Shroud
Spray of Cards
Summon Beast
Summon Undead
Sword Burst
Thorn Whip
Thunderwave
Tidal Wave
Toll The Dead
Vicious Mockery
Vortex Warp
Warding Bond
Warding Wind
Water Breathing
Water Walk
Web
Witch Bolt
Wither and Bloom
Word of Radiance
Zephyr Strike