Divine Favor 5e Guide for D&D Players
Divine Favor makes the caster’s weapon attacks deal an extra 1d4 radiant damage on a hit. It does not improve attack rolls.
Divine Favor 5e — Quick Spell Reference
| Casting Time | 1 bonus action |
|---|---|
| Range | Self |
| Components | V, S |
| Duration | Up to 1 minute |
| Concentration | Yes |
| Ritual | No |
| Classes | Paladin |
| Source | Basic Rules (2014), pg. 234 |
How Divine Favor Works
Until the spell ends, each hit with one of the caster’s weapon attacks deals an extra 1d4 radiant damage. The benefit applies to melee and ranged weapon attacks and can trigger on multiple hits during the duration.
The spell does not target or enchant one particular weapon. It affects the caster’s weapon attacks, so switching weapons does not end the benefit. Spell attacks and effects that are not weapon attacks do not gain the damage.
Concentration and Bonus-Action Casting
Divine Favor requires concentration for up to 1 minute. The caster may need to make concentration saving throws after taking damage, and beginning another concentration spell ends it.
Because it is cast as a bonus action, the normal bonus-action spellcasting rule limits other spells cast during the same turn. The caster can still take the Attack action.
Casting at Higher Levels
Divine Favor has no higher-level casting benefit. Its extra damage remains 1d4, its duration remains 1 minute, and it does not add a bonus to attack rolls or saving throws.
FAQ
Does Divine Favor add to attack rolls?
No. It adds 1d4 radiant damage only after a weapon attack hits.
Does it work with ranged weapons?
Yes. It applies to the caster’s weapon attacks, whether melee or ranged.
Does the caster choose one weapon?
No. The effect applies to the caster’s qualifying attacks, even after changing weapons.
Does upcasting increase the damage?
No. The 2014 spell has no higher-level benefit.