Resistance 5e

From Fire to Frost: How Does Resistance Work in Dungeons & Dragons 5E?

Last Update:January 6, 2023

How Does AC Work in 5e

What is Damage Resistance in DnD 5e?

In Dungeons & Dragons 5th Edition (D&D 5e), Damage Resistance is a fundamental game mechanic that provides characters and creatures with a level of protection against specific types of damage. When a character or creature possesses resistance to a particular damage type, such as slashing, piercing, or fire, they effectively reduce the incoming damage by half.

This reduction applies after the damage roll is made, making it a valuable asset in mitigating harm during combat encounters. Damage Resistance is often granted through racial traits, class features, spells, or magical items. Understanding and strategically utilizing these resistances can significantly impact a character’s survivability, especially when facing foes that predominantly deal a specific type of damage.

The concept of Damage Resistance adds a layer of depth to character customization and party tactics, requiring players to consider both offensive and defensive capabilities as they navigate the perilous challenges of the D&D world.

How is Resistance Different From Immunity?

Immunity grants complete protection against a particular type of damage. If a character or creature is immune to a damage type, they suffer no damage at all from that source, regardless of the amount rolled. For instance, if a character is immune to poison damage and is subjected to a poison attack, they would take no damage from it. Immunity represents the highest level of defense against specific threats, rendering the recipient impervious to the chosen damage type.

How to Get Resistance in D&D 5e

In Dungeons & Dragons 5th Edition, characters can obtain resistance to certain types of damage through various means, including race, class features, spells, and magic items. Here’s an overview of each:

Race

Some races in D&D 5e come with innate resistances as part of their racial traits. For example, Dwarves have Dwarven Resilience, which grants them resistance to poison damage. Tieflings often have resistance to fire damage due to their infernal heritage. Choosing a race with built-in resistances can shape a character’s durability and enhance their survivability in specific scenarios.

Class Features

Certain character classes offer resistance as part of their features. Barbarians, for instance, gain the “Rage” ability, granting them resistance to bludgeoning, piercing, and slashing damage. Other classes, like the Monk, can gain features that provide resistance or immunity to certain types of damage at higher levels. It’s essential for players to consider their class options for potential defensive benefits.

Spells

Several spells in D&D 5e can grant resistance to specific damage types. The “Resistance” cantrip allows a character to touch a willing creature and grant it the ability to roll a d4 and add the number rolled to one saving throw of its choice. Higher-level spells, such as “Protection from Energy” or “Elemental Bane,” can provide more significant and specific resistances.

Magic Items

Characters can acquire magical items that confer resistance to various types of damage. For example, a character might find or obtain a suit of armor that grants resistance to cold damage. Weapons, shields, or amulets can also be enchanted to provide resistance. These items can be crucial in tailoring a character’s defenses to anticipated challenges and encounters

Final Thought

Understanding and harnessing the power of resistance is a pivotal element in shaping the destiny of characters and creatures alike. The strategic application of these defensive mechanics adds a layer of complexity and depth to the gameplay. Whether granted through racial traits, class features, spells, or magical items, resistance becomes a vital tool for characters seeking to navigate the diverse challenges of their adventuring journeys. The choices made in character creation, development, and item acquisition can greatly influence survivability and effectiveness in the face of perilous encounters.

FAQ

What are the most common resistances in 5e?

Here is a summary of the number of monsters in the Monster Manual that have the different types of Resistance and Immunity.

Damage Type Resistance Immunity
Fire 46 37
Poison 43 5
Cold 23 46
Lightning 22 35
Necrotic 22 11
Acid 21 18
Radiant 14 4
Magic Weapons 13 1
Force 12 0
Psychic 11 1
Thunder 4 14
Bludgeoning Many 8
Slashing Many 6
Piercing Many 10

As you can see the move common resistances are Fire and Poison so when choosing spells and weapons.

What are the best resistances to have?

The best type is heavily dependant on the campaign, location, etc. The best type of resistance to have in general is probably bludgeoning, piercing, slashing becuase it would apply to all weapons of that type.

Does resistance stack in 5e?

In Dungeons & Dragons 5th Edition, resistances generally do not stack. If a character has multiple sources of resistance to the same type of damage, the effects do not combine to provide greater reduction. For example, if a character has resistance to fire damage from both racial traits and a magical item, they do not take one-fourth (half of half) damage. Instead, they still take half damage, as resistance doesn’t stack in this manner.

Is resistance or guidance better?

The Resistance spell allows the caster to touch a willing creature and grant it advantage on a saving throw of its choice. The spell helps the target resist harmful effects or spells, increasing the likelihood of a successful save. It’s a reactive spell used when a character anticipates a dangerous situation.

The “Guidance” spell allows the caster to touch a willing creature and provide it with a 1d4 bonus to one ability check of its choice. The target can add the rolled d4 to any ability check it makes before the spell ends. “Guidance” is often used before a character attempts a skill check, helping them perform better in non-combat situations.

Resistance is focused on improving saving throws, offering advantage against a specific danger. On the other hand, Guidance enhances ability checks, providing a bonus for a broader range of skill-related activities. The choice between the two spells often depends on the anticipated challenges a party might face and the character’s role within the group.