Create Bonfire

Create Bonfire 5e: Ignite Magical Flames Easily

Last Update:March 30, 2024

I’m excited to share the magic of the Create Bonfire spell in D&D 5e. This amazing cantrip lets you light magical flames at a chosen spot. It’s perfect for lighting up dark places, keeping warm, or hurting enemies.

The spell can reach up to 60 feet away. Imagine lighting a cave or fighting off cold with ease. The Create Bonfire spell is a versatile tool for wizards.

If you want to master magical flames, let’s explore how to use this spell.

Key Takeaways:

  • The Create Bonfire spell in D&D 5e allows you to ignite magical flames.
  • You can create a bonfire at a specific location within a range of 60 feet.
  • The spell provides bright light in a 5-foot radius and dim light for an additional 5 feet.
  • It can be used for illumination, warmth, and dealing damage to enemies.
  • Consult with your Dungeon Master for any specific rulings or interpretations regarding the spell.
Create Bonfire 5e Guide

How to Use Create Bonfire 5e

The components required for casting Create Bonfire are verbal and somatic. This means that you need to speak the spell’s incantation and make specific hand gestures to channel your arcane energy and ignite the magical flames. You can choose a spot that you can see within 60 feet of you and create a bonfire that occupies a 5ft cube.

Creatures in the same space as the bonfire must make a Dexterity saving throw or take damage. The amount of damage scales with your level

Level Damage
1-4 1d8 Fire
5-10 2d8 Fire
11-16 3d8 Fire
17+ 4d8 Fire

4d8 is pretty significant damage for something you can cast as a cantrip!

The spell does require concentration, so if you cast another concentration spell, or take damage and fail your Constitution save, the bonfire will vanish.

Create Bonfire 5e Guide

Ruling and Interpretations

The way Create Bonfire works with light and heat changes based on the Dungeon Master’s choice. The spell as written does not specify how much light the bonfire will give off. Most DM’s will treat it the same as any other fire-based light source, others think it doesn’t make light. It’s basically up to the DM to decide its effect in their game.

Interpretation A: Illumination

  • With this view, casting Create Bonfire results in a light-giving bonfire. It lights up the nearby area.
  • It’s like having a torch or campfire. It lets characters see everything nearby.
  • This is handy in dark places or when it’s hard to see.

Interpretation B: No Zone of Light

  • In this version, Create Bonfire brings heat or flames but no light.
  • If you can see in the dark, this spell won’t give extra light.
  • It makes the game more challenging and exciting, finding new ways to see in the dark.

The Dungeon Master should let players know how they decide on this before or during play. This makes sure everyone understands how Create Bonfire works in their adventure.

Interpretation Effect on Gameplay
Interpretation A: Illumination Seeing in the dark is easier, less need for other light sources
Interpretation B: No Zone of Light More challenges for those who can see in dark, need more light sources or other ways to navigate

The DM’s choice is flexible and can change for the players’ fun and fairness. The key is keeping rulings fair and the same for everyone.

Create Bonfire 5e Guide

Conclusion

The Create Bonfire spell in D&D 5e is a versatile cantrip for spellcasters. It lets them ignite magical flames with ease. This spell is great for providing light and warmth.

Though it might not deal as much damage as other spells, Create Bonfire does damage over time. It’s very useful against enemies weak to fire. One of its best features is not needing materials to cast it.

When adding Create Bonfire to your game, talk to your Dungeon Master. They can offer specific advice. This ensures the spell works well in your D&D adventures.