Urban Encounters
The Pickpocket’s Scheme
Description: A street urchin approaches a party member, pretending to be lost. While the party is distracted, the urchin’s accomplices attempt to pickpocket the party.
Enemies
Street Urchin
- Small Humanoid (human), chaotic neutral
- Armor Class 10
- Hit Points 5 (2d6 - 2)
- Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 8 (-1) | 10 (0) | 10 (0) | 10 (0) |
Melee Attack: +1 to hit, 1 bludgeoning damage (fists)
Terrain
This encounter takes place in a bustling city street with pedestrians and market stalls. The terrain is crowded and offers numerous opportunities for cover.
Tactics
- The street urchin approaches one of the party members, engaging them in conversation.
- Meanwhile, accomplices in the crowd attempt to pickpocket other party members.
- If detected, the urchins may flee, blending into the crowded street.
The Mysterious Message
Description: The party finds a sealed envelope left for them at a local tavern. Inside is a cryptic message, hinting at a secret meeting with unknown consequences.
Enemies
None
Terrain
This encounter takes place in a dimly lit corner of a busy tavern, providing privacy.
Tactics
- The party can choose how to respond to the mysterious message, deciding whether to attend the meeting or investigate its sender.
Brawl at the Tavern
Description: A barroom brawl erupts in the tavern where the party is staying. The party can choose to intervene or stay out of it.
Enemies
Drunken Patrons
- Various humanoids, chaotic neutral
- Armor Class 12
- Hit Points Varies
- Speed 30 ft.
Melee Attack: +3 to hit, Varies damage (fists, bottles, chairs)
Terrain
This encounter takes place in a crowded tavern with tables, chairs, and patrons. The terrain is filled with improvised weapons.
Tactics
- The party can choose to break up the brawl, side with one faction, or stay out of it.
- Defeating or pacifying key combatants may end the brawl.
Street Performers
Description: The party encounters a group of street performers putting on a captivating show. They might offer information or a diversion.
Enemies
None
Terrain
This encounter takes place in a busy city square where street performers entertain the crowd.
Tactics
- The street performers provide a distraction, which can be used to the party’s advantage for covert activities.
- They may also offer information about the city or local events.
Suspicious Merchants
Description: The party notices a group of merchants acting nervously near a marketplace stall. Investigation might reveal illegal goods or a scam.
Enemies
Shady Merchants
- Various humanoids, various alignments
- Armor Class 12
- Hit Points Varies
- Speed 30 ft.
Melee Attack: +3 to hit, Varies damage (various weapons)
Terrain
This encounter takes place in a crowded marketplace. The terrain is cluttered with stalls and shoppers.
Tactics
- The party can choose to investigate the merchants, possibly uncovering contraband or scams.
- Engaging in conversation or confrontation may reveal their true intentions.
The Runaway Carriage
Description: A horse-drawn carriage careens down the street, out of control. The party must act quickly to prevent a disaster.
Enemies
Runaway Carriage
- Large Object, unaligned
- Armor Class 10
- Hit Points 20 (4d10)
- Speed 60 ft.
Ramming Attack: +4 to hit, 2d6 bludgeoning damage
Terrain
This encounter takes place on a busy city street. The terrain includes pedestrians, buildings, and obstacles.
Tactics
- The party must decide how to stop the runaway carriage, whether by physically intervening or using magic.
- Failing to stop it may result in collateral damage and chaos.
The Enchanted Pawn Shop
Description: A humble pawn shop owner unknowingly possesses a magical artifact. The party can choose to buy it, steal it, or reveal its true nature.
Enemies
Pawn Shop Owner
- Medium Humanoid (human), lawful neutral
- Armor Class 11
- Hit Points 20 (4d8 + 2)
- Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (0) | 12 (+1) | 14 (+2) | 10 (0) | 12 (+1) |
Melee Attack: +2 to hit, 1d6 + 1 bludgeoning damage (club)
Terrain
This encounter takes place in a quaint pawn shop filled with various items. The terrain is cluttered.
Tactics
- The pawn shop owner may be willing to negotiate a fair price for the magical artifact if the party expresses interest.
- The party can choose to buy it, steal it, or reveal its magical properties, which may have consequences.
Thieves’ Guild Ambush
Description: The party stumbles upon a planned ambush by the local Thieves’ Guild. They can intervene or report it to the authorities.
Enemies
Thieves’ Guild Members
- Various humanoids, chaotic neutral
- Armor Class 13 (leather armor)
- Hit Points Varies
- Speed 30 ft.
Melee Attack: +3 to hit, Varies damage (daggers)
Terrain
This encounter takes place in a dark alley. The terrain offers cover and hiding spots for both the party and the thieves.
Tactics
- The Thieves’ Guild members intend to ambush someone or a group. The party can choose to intervene, join the ambush, or report it.
- Depending on their choice, they may gain allies or enemies within the Thieves’ Guild.
The Haunted Alley
Description: The party hears rumors of a haunted alley where strange occurrences happen at night. Investigating might lead to a supernatural encounter.
Enemies
Ghostly Apparition
- Medium Undead, chaotic evil
- Armor Class 11
- Hit Points 45 (6d8 + 18)
- Speed 0 ft., fly 40 ft. (hover)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 16 (+3) | 10 (0) | 12 (+1) | 17 (+3) |
Incorporeal Movement: The ghost can move through other creatures and objects as if they were difficult terrain. Life Drain: +5 to hit, 10 (2d6 + 3) necrotic damage
Terrain
This encounter takes place in a narrow, dimly lit alley. The terrain is cramped, with abandoned crates and barrels.
Tactics
- The ghostly apparition appears as the party investigates the alley, seeking to drain their life force.
- The party can choose to confront or flee from the supernatural threat.
Charity Scam
Description: The party encounters a beggar who claims to need help for a noble cause. Investigation might reveal it as a scam or an opportunity for genuine charity.
Enemies
Beggar Scammers
- Various humanoids, various alignments
- Armor Class 10
- Hit Points Varies
- Speed 30 ft.
Melee Attack: +2 to hit, 1d4 bludgeoning damage (improvised weapon)
Terrain
This encounter takes place in a busy city square, with the beggar drawing attention to their cause.
Tactics
- The beggar claims to represent a charitable organization and requests donations.
- The party can choose to investigate the legitimacy of the charity or simply give to the cause.
Lost Child
Description: A distressed child approaches the party, claiming to be lost. They may need assistance in finding their way home or be part of a more sinister plot.
Enemies
None (potentially)
Terrain
This encounter takes place on a crowded street. The terrain is filled with people going about their business.
Tactics
- The child may genuinely be lost and in need of help getting back home.
- Alternatively, the child might be part of a scheme to lure the party into a trap or pickpocket them.
Riot in the Streets
Description: A riot breaks out in the city, with angry mobs and looting. The party must navigate the chaos or choose to get involved.
Enemies
Rioters
- Various humanoids, various alignments
- Armor Class 10
- Hit Points Varies
- Speed 30 ft.
Melee Attack: +2 to hit, Varies damage (improvised weapons)
Terrain
This encounter takes place in a chaotic city street filled with rioting crowds, barricades, and fires.
Tactics
- The party can choose to navigate the riot, protect innocent bystanders, or quell the violence.
- Engaging in combat might have consequences with the city’s authorities.
Tax Collector’s Visit
Description: The city’s tax collector and their guards arrive, demanding payment. The party can choose to pay, negotiate, or resist the taxes.
Enemies
Tax Collector
- Medium Humanoid (human), lawful neutral
- Armor Class 14 (studded leather)
- Hit Points 30 (4d8 + 12)
- Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 16 (+3) |
Melee Attack: +3 to hit, 1d6 + 1 bludgeoning damage (mace)
Terrain
This encounter takes place at the party’s current location, whether it’s a business, inn, or residence.
Tactics
- The tax collector and guards demand payment for overdue taxes, and the party can choose to comply, negotiate, or resist.
- Resisting may lead to combat and legal consequences.
Public Execution
Description: The city authorities publicly execute a criminal. The party might witness the event and its consequences.
Enemies
None
Terrain
This encounter takes place in a public square where a makeshift gallows has been erected.
Tactics
- The party may witness the execution and its aftermath, which can have a moral or political impact on them.
- They can choose to intervene, protest, or ignore the event.
Street Vendor Dispute
Description: Two street vendors are in a heated argument over territory. The party can mediate, take sides, or let them resolve it themselves.
Enemies
Street Vendors
- Various humanoids, various alignments
- Armor Class 12
- Hit Points Varies
- Speed 30 ft.
Melee Attack: +2 to hit, Varies damage (improvised weapons)
Terrain
This encounter takes place in a bustling marketplace, with stalls and shoppers.
Tactics
- The party can choose to mediate the dispute, side with one of the vendors, or let them resolve it themselves.
- Siding with a vendor may lead to rewards or enmity with the other.
The Secret Cult Gathering
Description: The party stumbles upon a clandestine cult meeting in a hidden basement. They must decide whether to intervene or investigate further.
Enemies
Cultists
- Various humanoids, various alignments
- Armor Class 13 (robes)
- Hit Points Varies
- Speed 30 ft.
Melee Attack: +3 to hit, Varies damage (ceremonial daggers)
Terrain
This encounter takes place in a hidden basement chamber. The terrain is dimly lit and filled with cult paraphernalia.
Tactics
- The party can choose to intervene in the cult meeting, which may lead to combat and consequences.
- Investigating further may uncover dark secrets or plot hooks related to the cult’s activities
The Lost Ring
Description: A distraught citizen asks the party for help in finding a lost family heirloom, offering a reward for its return.
Enemies
None
Terrain
This encounter takes place in a residential area or local business, depending on the circumstances.
Tactics
- The party can choose to help find the lost ring, leading to a reward or possible complications.
- Investigation may reveal the ring’s whereabouts or uncover related mysteries.
False Accusations
Description: A bystander wrongly accuses a party member of a crime they didn’t commit. The party must clear their name.
Enemies
None (potentially)
Terrain
This encounter takes place wherever the false accusation occurred, possibly in a crowded street or marketplace.
Tactics
- The party member accused of the crime may need to gather evidence, find witnesses, or confront the accuser to clear their name.
- Failure to address the accusation may lead to legal consequences.
Street Race
Description: The party encounters a thrilling street race between rival factions. They might choose to spectate or get involved.
Enemies
Street Racers
- Various humanoids, various alignments
- Armor Class 11
- Hit Points Varies
- Speed 40 ft.
Melee Attack: +2 to hit, Varies damage (improvised weapons)
Terrain
This encounter takes place on a city street with an improvised racecourse.
Tactics
- The party can choose to spectate, participate, or disrupt the street race.
- Getting involved might lead to rewards or rivalry with the racing factions.
The Black Market
Description: The party discovers an underground black market dealing in illegal goods. They can choose to buy, report, or confront the sellers.
Enemies
Black Market Vendors
- Various humanoids, various alignments
- Armor Class 12
- Hit Points Varies
- Speed 30 ft.
Melee Attack: +3 to hit, Varies damage (various weapons)
Terrain
This encounter takes place in a hidden underground location. The terrain is dimly lit, and vendors sell contraband.
Tactics
- The party can choose to buy illegal goods, report the black market to authorities, or confront the vendors.
- Consequences may include legal trouble or obtaining valuable information or items.
Unseen Stalker
Description: A mysterious figure shadows one of the party members, leaving cryptic messages and clues about their past.
Enemies
Unseen Stalker
- Medium Elemental, neutral
- Armor Class 15
- Hit Points 58 (9d8 + 18)
- Speed 30 ft., fly 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 14 (+2) | 10 (0) | 14 (+2) | 11 (0) |
Multiattack: The stalker makes two melee attacks. Melee Attack: +6 to hit, 2d6 + 3 slashing damage
Terrain
This encounter can take place anywhere in the city, but the stalker’s presence is most noticeable in crowded areas.
Tactics
- The Unseen Stalker remains hidden and only communicates through cryptic messages.
- The party must investigate the stalker’s identity and intentions, leading to a personal quest.
The Injured Beggar
Description: An injured beggar pleads for help. It’s a ruse to lure the party into an ambush by a gang of thieves.
Enemies
Injured Beggar
- Medium Humanoid (human), chaotic neutral
- Armor Class 10
- Hit Points 5 (2d6 - 2)
- Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 8 (-1) | 10 (0) | 10 (0) | 10 (0) |
Melee Attack: +1 to hit, 1 bludgeoning damage (fists)
Terrain
This encounter takes place in a secluded alley. The terrain provides cover for the ambush.
Tactics
- The injured beggar pretends to be in need of aid, luring the party into the alley.
- Hidden thieves ambush the party, attempting to steal their belongings.
The Disappearing Shopkeeper
Description: The party enters a store to find the shopkeeper has vanished. Investigation reveals a secret passage to an underground thieves’ den.
Enemies
Thieves’ Guild Members
- Various humanoids, chaotic neutral
- Armor Class 13 (leather armor)
- Hit Points Varies
- Speed 30 ft.
Melee Attack: +3 to hit, Varies damage (daggers)
Terrain
This encounter takes place in a shop filled with merchandise. The terrain includes shelves, counters, and the secret passage.
Tactics
- The shopkeeper has disappeared through a secret passage to an underground thieves’ den.
- The party can choose to explore the den, confront the thieves, or report the discovery to authorities.
The Street Oracle
Description: A street oracle offers to reveal the party’s destiny for a fee. The oracle’s cryptic predictions may guide or mislead.
Enemies
Street Oracle
- Medium Humanoid (human), chaotic neutral
- Armor Class 12
- Hit Points 18 (4d8)
- Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (0) | 14 (+2) | 11 (0) | 12 (+1) | 16 (+3) | 14 (+2) |
Melee Attack: +2 to hit, 1d4 bludgeoning damage (staff)
Terrain
This encounter takes place in a quiet alley where the oracle sets up shop.
Tactics
- The street oracle offers cryptic predictions and insights into the party’s future.
- The party can choose to pay for a reading, which may provide hints or misdirection for their adventures.
The Unexplained Disease Outbreak
Description: A mysterious illness sweeps through the city. The party can investigate its source and try to find a cure.
Enemies
Diseased Citizens
- Various humanoids, various alignments
- Armor Class 10
- Hit Points Varies
- Speed 30 ft.
Melee Attack: +1 to hit, Varies damage (disease-infected claws)
Terrain
This encounter takes place throughout the city, with infected individuals scattered in various locations.
Tactics
- The party can choose to investigate the source of the disease, gather information, or seek a cure.
- Interacting with infected citizens may lead to risks or rewards.
The Kidnapped Noble
Description: A noble’s child has been kidnapped, and the city guard seeks the party’s help in rescuing them.
Enemies
Kidnappers
- Various humanoids, various alignments
- Armor Class 12
- Hit Points Varies
- Speed 30 ft.
Melee Attack: +2 to hit, Varies damage (various weapons)
Terrain
This encounter takes place at the noble’s residence or a location associated with the kidnappers.
Tactics
- The city guard requests the party’s assistance in rescuing the kidnapped noble’s child.
- The party can choose to accept the mission, negotiate with the kidnappers, or pursue their own agenda.
The Town Crier’s News
Description: The town crier delivers important news about a brewing conflict, political intrigue, or a dangerous creature sighted nearby.
Enemies
None
Terrain
This encounter takes place in a busy city square or another public gathering spot.
Tactics
- The town crier announces vital news that may impact the city or the party’s goals.
- The party can choose to investigate, get involved, or take precautions based on the information.
The Street Art Contest
Description: The party encounters a street art contest and can choose to participate, judge, or disrupt it.
Enemies
Street Artists
- Various humanoids, various alignments
- Armor Class 10
- Hit Points Varies
- Speed 30 ft.
Melee Attack: +1 to hit, Varies damage (improvised weapons)
Terrain
This encounter takes place in a city square where artists create their works of art.
Tactics
- The party can choose to participate in the contest, judge the art, or disrupt it for various reasons.
- Participating may lead to recognition, rewards, or rivalry with other contestants.
The Stolen Artifact
Description: A valuable artifact has been stolen from a local museum. The party can investigate and attempt to recover it.
Enemies
Artifact Thieves
- Various humanoids, various alignments
- Armor Class 12
- Hit Points Varies
- Speed 30 ft.
Melee Attack: +2 to hit, Varies damage (various weapons)
Terrain
This encounter takes place in the museum where the artifact was stolen or the hideout of the thieves.
Tactics
- The party can choose to investigate the theft, gather clues, and confront the thieves.
- Recovering the artifact may have cultural significance and lead to rewards or recognition.
The Heist
Description: The party witnesses a daring heist in progress and must decide whether to stop the thieves or join in on the caper.
Enemies
Heist Crew
- Various humanoids, chaotic neutral
- Armor Class 13 (thief’s attire)
- Hit Points Varies
- Speed 30 ft.
Melee Attack: +3 to hit, Varies damage (daggers)
Terrain
This encounter takes place in the location of the heist, such as a noble’s mansion or a secure vault.
Tactics
- The party witnesses the heist in progress and can choose to intervene, assist the thieves, or observe from the shadows.
- The outcome may have legal consequences or lead to alliances with criminals.
The Lost Ring
Description: A distraught citizen asks the party for help in finding a lost family heirloom, offering a reward for its return.
Enemies
None
Terrain
This encounter takes place in a residential area or local business, depending on the circumstances.
Tactics
- The party can choose to help find the lost ring, leading to a reward or possible complications.
- Investigation may reveal the ring’s whereabouts or uncover related mysteries.
False Accusations
Description: A bystander wrongly accuses a party member of a crime they didn’t commit. The party must clear their name.
Enemies
None (potentially)
Terrain
This encounter takes place wherever the false accusation occurred, possibly in a crowded street or marketplace.
Tactics
- The party member accused of the crime may need to gather evidence, find witnesses, or confront the accuser to clear their name.
- Failure to address the accusation may lead to legal consequences.
Street Race
Description: The party encounters a thrilling street race between rival factions. They might choose to spectate or get involved.
Enemies
Street Racers
- Various humanoids, various alignments
- Armor Class 11
- Hit Points Varies
- Speed 40 ft.
Melee Attack: +2 to hit, Varies damage (improvised weapons)
Terrain
This encounter takes place on a city street with an improvised racecourse.
Tactics
- The party can choose to spectate, participate, or disrupt the street race.
- Getting involved might lead to rewards or rivalry with the racing factions.
The Black Market
Description: The party discovers an underground black market dealing in illegal goods. They can choose to buy, report, or confront the sellers.
Enemies
Black Market Vendors
- Various humanoids, various alignments
- Armor Class 12
- Hit Points Varies
- Speed 30 ft.
Melee Attack: +3 to hit, Varies damage (various weapons)
Terrain
This encounter takes place in a hidden underground location. The terrain is dimly lit, and vendors sell contraband.
Tactics
- The party can choose to buy illegal goods, report the black market to authorities, or confront the vendors.
- Consequences may include legal trouble or obtaining valuable information or items.
Unseen Stalker
Description: A mysterious figure shadows one of the party members, leaving cryptic messages and clues about their past.
Enemies
Unseen Stalker
- Medium Elemental, neutral
- Armor Class 15
- Hit Points 58 (9d8 + 18)
- Speed 30 ft., fly 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 14 (+2) | 10 (0) | 14 (+2) | 11 (0) |
Multiattack: The stalker makes two melee attacks. Melee Attack: +6 to hit, 2d6 + 3 slashing damage
Terrain
This encounter can take place anywhere in the city, but the stalker’s presence is most noticeable in crowded areas.
Tactics
- The Unseen Stalker remains hidden and only communicates through cryptic messages.
- The party must investigate the stalker’s identity and intentions, leading to a personal quest.
The Injured Beggar
Description: An injured beggar pleads for help. It’s a ruse to lure the party into an ambush by a gang of thieves.
Enemies
Injured Beggar
- Medium Humanoid (human), chaotic neutral
- Armor Class 10
- Hit Points 5 (2d6 - 2)
- Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 8 (-1) | 10 (0) | 10 (0) | 10 (0) |
Melee Attack: +1 to hit, 1 bludgeoning damage (fists)
Terrain
This encounter takes place in a secluded alley. The terrain provides cover for the ambush.
Tactics
- The injured beggar pretends to be in need of aid, luring the party into the alley.
- Hidden thieves ambush the party, attempting to steal their belongings.
The Disappearing Shopkeeper
Description: The party enters a store to find the shopkeeper has vanished. Investigation reveals a secret passage to an underground thieves’ den.
Enemies
Thieves’ Guild Members
- Various humanoids, chaotic neutral
- Armor Class 13 (leather armor)
- Hit Points Varies
- Speed 30 ft.
Melee Attack: +3 to hit, Varies damage (daggers)
Terrain
This encounter takes place in a shop filled with merchandise. The terrain includes shelves, counters, and the secret passage.
Tactics
- The shopkeeper has disappeared through a secret passage to an underground thieves’ den.
- The party can choose to explore the den, confront the thieves, or report the discovery to authorities.
The Street Oracle
Description: A street oracle offers to reveal the party’s destiny for a fee. The oracle’s cryptic predictions may guide or mislead.
Enemies
Street Oracle
- Medium Humanoid (human), chaotic neutral
- Armor Class 12
- Hit Points 18 (4d8)
- Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (0) | 14 (+2) | 11 (0) | 12 (+1) | 16 (+3) | 14 (+2) |
Melee Attack: +2 to hit, 1d4 bludgeoning damage (staff)
Terrain
This encounter takes place in a quiet alley where the oracle sets up shop.
Tactics
- The street oracle offers cryptic predictions and insights into the party’s future.
- The party can choose to pay for a reading, which may provide hints or misdirection for their adventures.
The Unexplained Disease Outbreak
Description: A mysterious illness sweeps through the city. The party can investigate its source and try to find a cure.
Enemies
Diseased Citizens
- Various humanoids, various alignments
- Armor Class 10
- Hit Points Varies
- Speed 30 ft.
Melee Attack: +1 to hit, Varies damage (disease-infected claws)
Terrain
This encounter takes place throughout the city, with infected individuals scattered in various locations.
Tactics
- The party can choose to investigate the source of the disease, gather information, or seek a cure.
- Interacting with infected citizens may lead to risks or rewards.
The Kidnapped Noble
Description: A noble’s child has been kidnapped, and the city guard seeks the party’s help in rescuing them.
Enemies
Kidnappers
- Various humanoids, various alignments
- Armor Class 12
- Hit Points Varies
- Speed 30 ft.
Melee Attack: +2 to hit, Varies damage (various weapons)
Terrain
This encounter takes place at the noble’s residence or a location associated with the kidnappers.
Tactics
- The city guard requests the party’s assistance in rescuing the kidnapped noble’s child.
- The party can choose to accept the mission, negotiate with the kidnappers, or pursue their own agenda.
The Town Crier’s News
Description: The town crier delivers important news about a brewing conflict, political intrigue, or a dangerous creature sighted nearby.
Enemies
None
Terrain
This encounter takes place in a busy city square or another public gathering spot.
Tactics
- The town crier announces vital news that may impact the city or the party’s goals.
- The party can choose to investigate, get involved, or take precautions based on the information.
The Street Art Contest
Description: The party encounters a street art contest and can choose to participate, judge, or disrupt it.
Enemies
Street Artists
- Various humanoids, various alignments
- Armor Class 10
- Hit Points Varies
- Speed 30 ft.
Melee Attack: +1 to hit, Varies damage (improvised weapons)
Terrain
This encounter takes place in a city square where artists create their works of art.
Tactics
- The party can choose to participate in the contest, judge the art, or disrupt it for various reasons.
- Participating may lead to recognition, rewards, or rivalry with other contestants.
The Stolen Artifact
Description: A valuable artifact has been stolen from a local museum. The party can investigate and attempt to recover it.
Enemies
Artifact Thieves
- Various humanoids, various alignments
- Armor Class 12
- Hit Points Varies
- Speed 30 ft.
Melee Attack: +2 to hit, Varies damage (various weapons)
Terrain
This encounter takes place in the museum where the artifact was stolen or the hideout of the thieves.
Tactics
- The party can choose to investigate the theft, gather clues, and confront the thieves.
- Recovering the artifact may have cultural significance and lead to rewards or recognition.
The Heist
Description: The party witnesses a daring heist in progress and must decide whether to stop the thieves or join in on the caper.
Enemies
Heist Crew
- Various humanoids, chaotic neutral
- Armor Class 13 (thief’s attire)
- Hit Points Varies
- Speed 30 ft.
Melee Attack: +3 to hit, Varies damage (daggers)
Terrain
This encounter takes place in the location of the heist, such as a noble’s mansion or a secure vault.
Tactics
- The party witnesses the heist in progress and can choose to intervene, assist the thieves, or observe from the shadows.
- The outcome may have legal consequences or lead to alliances with criminals.